In any case, the Ranger itself is a good addition to your party in Solasta: Crown of the Magister thanks to two spells: Goodberry and Hunter’s Mark. However, I still preferred the Hunter with Colossus Slayer due to the small but reliable damage increase. The Shadow Tamer archetype is actually good. This is quite decent, but you need to take note of enemy HP and whenever you’re about to take your turn. Horde Breaker – Once per turn when you kill an enemy, you can attack another target with the same weapon.Giant Killer – Use your reaction to immediately attack a large creature that misses you in melee range.This is the best option since it’s more consistent. Colossus Slayer – Any target that’s below its max HP takes an extra 1d8 damage from your weapon once per turn.Hunter – You get to select from three Hunter’s Prey perks:. You also get Dark Slayer which adds your proficiency bonus when you attack an enemy with Superior Darkvision. Shadow Tamer – Tunnel Wisdom gives you an advantage on DEX saving throws when you’re in dim light or darkness.Fire a Reaction Shot at an opponent after they cast a spell or do a ranged attack against you. Marksman – Additional proficiencies for the Herbalism and Poisoner’s Kit.You have to restart the camouflage whenever you rest or move to another location Hide In Plain Sight – Spend one minute creating camouflage for yourself, giving you +10 DEX when standing against a wall. Oh, and you probably don’t need Daylight if your other party members have it already. Wind WallTip: Wind Wall is okay just for the extra AoE damage and crowd control (assuming your tanks can funnel enemies in a straight line).Ĭonjure Animal is decent if you want to role-play as a Beastmaster of sorts, especially if you picked Animal Friendship and you were able to tame a creature. Tip: You probably won’t need another feat since you have Uncanny Accuracy and the other ranged DPS perk, Take Aim, is pointless. Steel Will – Advantage on saving throws versus being frightenedĬhoose the suggested spell you didn’t get at level 5 Multi-attack Defense (best pick) – When attacked by a creature, gain +4 bonus AC versus all subsequent attacks made by that creature during the same turn immunity to opportunity attacks Pass Without Trace (to help allies stealthily move around and reposition before a fight) or Protection From Poison (to protect you from, uh, poison)įavored Enemy and Natural Explorer choicesĮscape the Horde – Opportunity attacks made against you have a disadvantage Tip: If choosing a feat, pick Uncanny AccuracyĮxtra attack – You can attack one more time during your turn Alternatively, you can take Jump so you can cast it on a character with high STR/Athletics, allowing them to reach distant ledges for loot.Ĭhoose: Increase your ability score or gain a feat Tip: Animal Friendship lets you charm a beast that fails a WIS saving throw. Tip: I chose the Hunter for this one, and I’ll explain more below. Primeval Awareness – Detects the presence of creatures in a location LongstriderTip: Hunter’s Mark and Goodberry are the best options here. You can select two spells from the following: Two-Weapon Fighting – Add your ability modifier to the damage of your second attack when dual-wielding Ranger Spellcasting – You can now cast Ranger-type spellsĪrchery (best pick) – +2 bonus to attack rolls with ranged weaponsĭueling – +2 weapon damage when using a 1H with no other weapon in your offhand Unlocked Class Features, Extra Spell Slots, or Special Choice
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